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333 entries · page 5 of 7
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Name Z–A
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Weight, low to high
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Stack Size, low to high
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Max Quality, low to high
Armor, high to low
Armor, low to high
Armor gained per quality, high to low
Armor gained per quality, low to high
Block Power, high to low
Block Power, low to high
Block power gained per quality, high to low
Block power gained per quality, low to high
Durability, high to low
Durability, low to high
Durability gained per quality, high to low
Durability gained per quality, low to high
Movement penalty, high to low
Movement penalty, low to high
Food health bonus, high to low
Food health bonus, low to high
Food stamina bonus, high to low
Food stamina bonus, low to high
Food eitr bonus, high to low
Food eitr bonus, low to high
Food duration, high to low
Food duration, low to high
Food health regeneration, high to low
Food health regeneration, low to high
Status duration, high to low
Status duration, low to high
Status cooldown, high to low
Status cooldown, low to high
Immediate health restoration, high to low
Immediate health restoration, low to high
Health restored over time, high to low
Health restored over time, low to high
Health restoration duration, high to low
Health restoration duration, low to high
Immediate stamina restoration, high to low
Immediate stamina restoration, low to high
Stamina restored over time, high to low
Stamina restored over time, low to high
Stamina restoration duration, high to low
Stamina restoration duration, low to high
Immediate eitr restoration, high to low
Immediate eitr restoration, low to high
Eitr restored over time, high to low
Eitr restored over time, low to high
Eitr restoration duration, high to low
Eitr restoration duration, low to high
Health per status tick, high to low
Health per status tick, low to high
Status tick interval, high to low
Status tick interval, low to high
Health regeneration multiplier, high to low
Health regeneration multiplier, low to high
Stamina regeneration multiplier, high to low
Stamina regeneration multiplier, low to high
Eitr regeneration multiplier, high to low
Eitr regeneration multiplier, low to high
Maximum carry-weight bonus, high to low
Maximum carry-weight bonus, low to high
Movement modifier, high to low
Movement modifier, low to high
Attack stamina-cost modifier, high to low
Attack stamina-cost modifier, low to high
Block stamina-cost modifier, high to low
Block stamina-cost modifier, low to high
Dodge stamina-cost modifier, high to low
Dodge stamina-cost modifier, low to high
Jump stamina-cost modifier, high to low
Jump stamina-cost modifier, low to high
Swim stamina-cost modifier, high to low
Swim stamina-cost modifier, low to high
Pheromone spawn chance, high to low
Pheromone spawn chance, low to high
Pheromone minimum spawn level, high to low
Pheromone minimum spawn level, low to high
Pheromone level-up multiplier, high to low
Pheromone level-up multiplier, low to high
Maximum pheromone instances, high to low
Maximum pheromone instances, low to high
Station Level, high to low
Station Level, low to high
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Armor
Armor gained per quality
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Block power gained per quality
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Durability gained per quality
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Food stamina bonus
Food eitr bonus
Food duration
Food health regeneration
Status duration
Status cooldown
Immediate health restoration
Health restored over time
Health restoration duration
Immediate stamina restoration
Stamina restored over time
Stamina restoration duration
Immediate eitr restoration
Eitr restored over time
Eitr restoration duration
Health per status tick
Status tick interval
Health regeneration multiplier
Stamina regeneration multiplier
Eitr regeneration multiplier
Maximum carry-weight bonus
Movement modifier
Attack stamina-cost modifier
Block stamina-cost modifier
Dodge stamina-cost modifier
Jump stamina-cost modifier
Swim stamina-cost modifier
Pheromone spawn chance
Pheromone minimum spawn level
Pheromone level-up multiplier
Maximum pheromone instances
Station Level
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Category
All
ammo
33
armor
148
consumable
121
customization
114
fish
12
material
333
misc
27
shield
23
tool
4
trinket
15
trophy
72
utility
6
weapon
189
Item Type
All
Material
333
Progression tier
All
Starting
5
Flint
14
Bronze
41
Iron
35
Silver
17
Black metal
17
Carapace
34
Flametal
43
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Flametal
14
material
Jade
Flametal
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material
Mead Base: Lingering Eitr
Flametal
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material
Mead Base: Lingering Health
Flametal
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material
Molten Core
Flametal
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material
Morgen Heart
Flametal
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material
Morgen Sinew
Flametal
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material
Pot Shard
Flametal
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material
Proustite Powder
Flametal
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material
Shield Core
Flametal
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material
Sulfur
Flametal
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material
Uncooked Piquant Pie
Flametal
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material
Uncooked Roasted Crust Pie
Flametal
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material
Vineberry Seeds
Flametal
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material
Volture Meat
Flametal
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Untiered
34
material
Ancient Coin
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material
Ancient Metal
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material
Barley Wine Base: Fire Resistance
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material
Black Marble Battle Idol
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material
Black Marble Protection Idol
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material
Black Metal Battle Idol
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material
Black Metal Protection Idol
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material
Bloodgold
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material
Bloodgold Battle Idol
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material
Bloodgold Payload
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material
Bloodgold Protection Idol
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material
Bonemaw Scale
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material
Bronze Battle Idol
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material
Bronze Protection Idol
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material
Cast: Breastplate of the Protector
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material
Cast: Chestpiece of the Vanguard
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material
Cast: Echo Spike
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material
Cast: Headdress of the Caller
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material
Cast: Helmet of the Protector
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material
Cast: Hood of the Vanguard
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material
Cast: Intricate Key
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material
Cast: Lightning Strike
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material
Cast: Nord Atgeir
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material
Cast: Nord Axe
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material
Cast: Nord Bow
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material
Cast: Nord Buckler
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material
Cast: Nord Crossbow
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material
Cast: Nord Dagger
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material
Cast: Nord Greataxe
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material
Cast: Nord Greatshield
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material
Cast: Nord Greatsword
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material
Cast: Nord Knucklechains
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material
Cast: Nord Mace
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material
Cast: Nord Shield
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