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88 entries · page 1 of 2
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Name A–Z
Name Z–A
Earliest tier
Latest tier
Progression tier, high to low
Progression tier, low to high
Weight, high to low
Weight, low to high
Stack Size, high to low
Stack Size, low to high
Max Quality, high to low
Max Quality, low to high
Armor, high to low
Armor, low to high
Armor gained per quality, high to low
Armor gained per quality, low to high
Block Power, high to low
Block Power, low to high
Block power gained per quality, high to low
Block power gained per quality, low to high
Durability, high to low
Durability, low to high
Durability gained per quality, high to low
Durability gained per quality, low to high
Movement penalty, high to low
Movement penalty, low to high
Food health bonus, high to low
Food health bonus, low to high
Food stamina bonus, high to low
Food stamina bonus, low to high
Food eitr bonus, high to low
Food eitr bonus, low to high
Food duration, high to low
Food duration, low to high
Food health regeneration, high to low
Food health regeneration, low to high
Status duration, high to low
Status duration, low to high
Status cooldown, high to low
Status cooldown, low to high
Immediate health restoration, high to low
Immediate health restoration, low to high
Health restored over time, high to low
Health restored over time, low to high
Health restoration duration, high to low
Health restoration duration, low to high
Immediate stamina restoration, high to low
Immediate stamina restoration, low to high
Stamina restored over time, high to low
Stamina restored over time, low to high
Stamina restoration duration, high to low
Stamina restoration duration, low to high
Immediate eitr restoration, high to low
Immediate eitr restoration, low to high
Eitr restored over time, high to low
Eitr restored over time, low to high
Eitr restoration duration, high to low
Eitr restoration duration, low to high
Health per status tick, high to low
Health per status tick, low to high
Status tick interval, high to low
Status tick interval, low to high
Health regeneration multiplier, high to low
Health regeneration multiplier, low to high
Stamina regeneration multiplier, high to low
Stamina regeneration multiplier, low to high
Eitr regeneration multiplier, high to low
Eitr regeneration multiplier, low to high
Maximum carry-weight bonus, high to low
Maximum carry-weight bonus, low to high
Movement modifier, high to low
Movement modifier, low to high
Attack stamina-cost modifier, high to low
Attack stamina-cost modifier, low to high
Block stamina-cost modifier, high to low
Block stamina-cost modifier, low to high
Dodge stamina-cost modifier, high to low
Dodge stamina-cost modifier, low to high
Jump stamina-cost modifier, high to low
Jump stamina-cost modifier, low to high
Swim stamina-cost modifier, high to low
Swim stamina-cost modifier, low to high
Pheromone spawn chance, high to low
Pheromone spawn chance, low to high
Pheromone minimum spawn level, high to low
Pheromone minimum spawn level, low to high
Pheromone level-up multiplier, high to low
Pheromone level-up multiplier, low to high
Maximum pheromone instances, high to low
Maximum pheromone instances, low to high
Station Level, high to low
Station Level, low to high
Limit a statistic
Progression tier
Weight
Stack Size
Max Quality
Armor
Armor gained per quality
Block Power
Block power gained per quality
Durability
Durability gained per quality
Movement penalty
Food health bonus
Food stamina bonus
Food eitr bonus
Food duration
Food health regeneration
Status duration
Status cooldown
Immediate health restoration
Health restored over time
Health restoration duration
Immediate stamina restoration
Stamina restored over time
Stamina restoration duration
Immediate eitr restoration
Eitr restored over time
Eitr restoration duration
Health per status tick
Status tick interval
Health regeneration multiplier
Stamina regeneration multiplier
Eitr regeneration multiplier
Maximum carry-weight bonus
Movement modifier
Attack stamina-cost modifier
Block stamina-cost modifier
Dodge stamina-cost modifier
Jump stamina-cost modifier
Swim stamina-cost modifier
Pheromone spawn chance
Pheromone minimum spawn level
Pheromone level-up multiplier
Maximum pheromone instances
Station Level
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Category
All
weapon
88
Item Type
All
Bow
23
One-handed
88
Torch
6
Two-handed
69
Two-handed (off-hand)
3
Progression tier
All
Starting
2
Flint
4
Bronze
16
Iron
7
Silver
6
Black metal
5
Carapace
4
Flametal
6
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Starting
2
weapon
Club
Starting
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weapon
Stone Axe
Starting
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Flint
4
weapon
Flint Axe
Flint
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weapon
Flint Knife
Flint
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weapon
Flint Spear
Flint
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weapon
Wooden Spear
Flint
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Bronze
16
weapon
Abyssal Harpoon
Bronze
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weapon
Abyssal Razor
Bronze
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weapon
Bronze Axe
Bronze
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weapon
Bronze Mace
Bronze
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weapon
Bronze Spear
Bronze
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weapon
Bronze Sword
Bronze
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weapon
Butcher Knife
Bronze
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weapon
Copper Knife
Bronze
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weapon
Dvergr Tankard
Bronze
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weapon
Horn of Celebration
Bronze
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weapon
Mead Horn of Oden
Bronze
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weapon
Tankard
Bronze
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weapon
Wooden Axe
Bronze
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weapon
Wooden Knife
Bronze
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weapon
Wooden Mace
Bronze
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weapon
Wooden Sword
Bronze
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Iron
7
weapon
Ancient Bark Spear
Iron
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weapon
Blob Bomb: Lava
Iron
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weapon
Blob Bomb: Poison
Iron
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weapon
Iron Axe
Iron
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weapon
Iron Mace
Iron
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weapon
Iron Sword
Iron
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weapon
Ooze Bomb
Iron
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Silver
6
weapon
Blob Bomb: Elite Poison
Silver
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weapon
Blob Bomb: Frost
Silver
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weapon
Fang Spear
Silver
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weapon
Frostner
Silver
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weapon
Silver Knife
Silver
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weapon
Silver Sword
Silver
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Black metal
5
weapon
Black Metal Axe
Black metal
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weapon
Black Metal Knife
Black metal
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weapon
Black Metal Sword
Black metal
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weapon
Blob Bomb: Tar
Black metal
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weapon
Porcupine
Black metal
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Carapace
4
weapon
Bile Bomb
Carapace
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weapon
Carapace Spear
Carapace
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weapon
Jotun Bane
Carapace
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weapon
Mistwalker
Carapace
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Flametal
4
weapon
Basalt Bomb
Flametal
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weapon
Dyrnwyn
Flametal
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weapon
Flametal Mace
Flametal
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weapon
Nidhgg
Flametal
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