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189 entries · page 3 of 4
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Name Z–A
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Progression tier, low to high
Weight, high to low
Weight, low to high
Stack Size, high to low
Stack Size, low to high
Max Quality, high to low
Max Quality, low to high
Armor, high to low
Armor, low to high
Armor gained per quality, high to low
Armor gained per quality, low to high
Block Power, high to low
Block Power, low to high
Block power gained per quality, high to low
Block power gained per quality, low to high
Durability, high to low
Durability, low to high
Durability gained per quality, high to low
Durability gained per quality, low to high
Movement penalty, high to low
Movement penalty, low to high
Food health bonus, high to low
Food health bonus, low to high
Food stamina bonus, high to low
Food stamina bonus, low to high
Food eitr bonus, high to low
Food eitr bonus, low to high
Food duration, high to low
Food duration, low to high
Food health regeneration, high to low
Food health regeneration, low to high
Status duration, high to low
Status duration, low to high
Status cooldown, high to low
Status cooldown, low to high
Immediate health restoration, high to low
Immediate health restoration, low to high
Health restored over time, high to low
Health restored over time, low to high
Health restoration duration, high to low
Health restoration duration, low to high
Immediate stamina restoration, high to low
Immediate stamina restoration, low to high
Stamina restored over time, high to low
Stamina restored over time, low to high
Stamina restoration duration, high to low
Stamina restoration duration, low to high
Immediate eitr restoration, high to low
Immediate eitr restoration, low to high
Eitr restored over time, high to low
Eitr restored over time, low to high
Eitr restoration duration, high to low
Eitr restoration duration, low to high
Health per status tick, high to low
Health per status tick, low to high
Status tick interval, high to low
Status tick interval, low to high
Health regeneration multiplier, high to low
Health regeneration multiplier, low to high
Stamina regeneration multiplier, high to low
Stamina regeneration multiplier, low to high
Eitr regeneration multiplier, high to low
Eitr regeneration multiplier, low to high
Maximum carry-weight bonus, high to low
Maximum carry-weight bonus, low to high
Movement modifier, high to low
Movement modifier, low to high
Attack stamina-cost modifier, high to low
Attack stamina-cost modifier, low to high
Block stamina-cost modifier, high to low
Block stamina-cost modifier, low to high
Dodge stamina-cost modifier, high to low
Dodge stamina-cost modifier, low to high
Jump stamina-cost modifier, high to low
Jump stamina-cost modifier, low to high
Swim stamina-cost modifier, high to low
Swim stamina-cost modifier, low to high
Pheromone spawn chance, high to low
Pheromone spawn chance, low to high
Pheromone minimum spawn level, high to low
Pheromone minimum spawn level, low to high
Pheromone level-up multiplier, high to low
Pheromone level-up multiplier, low to high
Maximum pheromone instances, high to low
Maximum pheromone instances, low to high
Station Level, high to low
Station Level, low to high
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Progression tier
Weight
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Armor
Armor gained per quality
Block Power
Block power gained per quality
Durability
Durability gained per quality
Movement penalty
Food health bonus
Food stamina bonus
Food eitr bonus
Food duration
Food health regeneration
Status duration
Status cooldown
Immediate health restoration
Health restored over time
Health restoration duration
Immediate stamina restoration
Stamina restored over time
Stamina restoration duration
Immediate eitr restoration
Eitr restored over time
Eitr restoration duration
Health per status tick
Status tick interval
Health regeneration multiplier
Stamina regeneration multiplier
Eitr regeneration multiplier
Maximum carry-weight bonus
Movement modifier
Attack stamina-cost modifier
Block stamina-cost modifier
Dodge stamina-cost modifier
Jump stamina-cost modifier
Swim stamina-cost modifier
Pheromone spawn chance
Pheromone minimum spawn level
Pheromone level-up multiplier
Maximum pheromone instances
Station Level
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Category
All
ammo
33
armor
148
consumable
121
customization
114
fish
12
material
333
misc
27
shield
23
tool
4
trinket
15
trophy
72
utility
6
weapon
189
Item Type
All
Bow
23
One-handed
88
Torch
6
Two-handed
69
Two-handed (off-hand)
3
Progression tier
All
Starting
3
Flint
9
Bronze
25
Iron
12
Silver
10
Black metal
10
Carapace
15
Flametal
14
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Flametal
2
weapon
Staff of the Wild
Flametal
Compare Staff of the Wild
weapon
Trollstav
Flametal
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Untiered
46
weapon
Arbalest
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weapon
Arbalest
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weapon
Arbalest
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weapon
Black Metal Sword
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weapon
Black Metal Sword
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weapon
Bleeding Berserkir Axes
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weapon
Blob Bomb: Pulp
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weapon
Blood Fang
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weapon
Bloodgeon
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weapon
Bronze Axe
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weapon
Bronze Axe
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weapon
Brutal Slayer
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weapon
Crystal Battleaxe
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weapon
Crystal Battleaxe
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weapon
Draugr Fang
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weapon
Draugr Fang
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weapon
Dundr
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weapon
Dundr
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weapon
Dyrnwyn
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weapon
Echo Spike
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weapon
Ember Charge
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weapon
Frostfire Atgeir
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weapon
Frostfire Axe
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weapon
Frostfire Bow
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weapon
Frostfire Crossbow
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weapon
Frostfire Dagger
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weapon
Frostfire Greataxe
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weapon
Frostfire Greatsword
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weapon
Frostfire Knucklechains
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weapon
Frostfire Mace
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weapon
Frostfire Sledge
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weapon
Frostfire Spear
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weapon
Frostfire Sword
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weapon
Grappling Hook
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weapon
Hooded Lantern
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weapon
Klossen
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weapon
Lightning Strike
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weapon
Nidhgg the Bleeding
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weapon
Nidhgg the Primal
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weapon
Nidhgg the Thundering
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weapon
Nord Atgeir
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weapon
Nord Axe
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weapon
Nord Bow
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weapon
Nord Crossbow
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weapon
Nord Dagger
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weapon
Nord Greataxe
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