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333 entries · page 1 of 7
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Name A–Z
Name Z–A
Earliest tier
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Progression tier, high to low
Progression tier, low to high
Weight, high to low
Weight, low to high
Stack Size, high to low
Stack Size, low to high
Max Quality, high to low
Max Quality, low to high
Armor, high to low
Armor, low to high
Armor gained per quality, high to low
Armor gained per quality, low to high
Block Power, high to low
Block Power, low to high
Block power gained per quality, high to low
Block power gained per quality, low to high
Durability, high to low
Durability, low to high
Durability gained per quality, high to low
Durability gained per quality, low to high
Movement penalty, high to low
Movement penalty, low to high
Food health bonus, high to low
Food health bonus, low to high
Food stamina bonus, high to low
Food stamina bonus, low to high
Food eitr bonus, high to low
Food eitr bonus, low to high
Food duration, high to low
Food duration, low to high
Food health regeneration, high to low
Food health regeneration, low to high
Status duration, high to low
Status duration, low to high
Status cooldown, high to low
Status cooldown, low to high
Immediate health restoration, high to low
Immediate health restoration, low to high
Health restored over time, high to low
Health restored over time, low to high
Health restoration duration, high to low
Health restoration duration, low to high
Immediate stamina restoration, high to low
Immediate stamina restoration, low to high
Stamina restored over time, high to low
Stamina restored over time, low to high
Stamina restoration duration, high to low
Stamina restoration duration, low to high
Immediate eitr restoration, high to low
Immediate eitr restoration, low to high
Eitr restored over time, high to low
Eitr restored over time, low to high
Eitr restoration duration, high to low
Eitr restoration duration, low to high
Health per status tick, high to low
Health per status tick, low to high
Status tick interval, high to low
Status tick interval, low to high
Health regeneration multiplier, high to low
Health regeneration multiplier, low to high
Stamina regeneration multiplier, high to low
Stamina regeneration multiplier, low to high
Eitr regeneration multiplier, high to low
Eitr regeneration multiplier, low to high
Maximum carry-weight bonus, high to low
Maximum carry-weight bonus, low to high
Movement modifier, high to low
Movement modifier, low to high
Attack stamina-cost modifier, high to low
Attack stamina-cost modifier, low to high
Block stamina-cost modifier, high to low
Block stamina-cost modifier, low to high
Dodge stamina-cost modifier, high to low
Dodge stamina-cost modifier, low to high
Jump stamina-cost modifier, high to low
Jump stamina-cost modifier, low to high
Swim stamina-cost modifier, high to low
Swim stamina-cost modifier, low to high
Pheromone spawn chance, high to low
Pheromone spawn chance, low to high
Pheromone minimum spawn level, high to low
Pheromone minimum spawn level, low to high
Pheromone level-up multiplier, high to low
Pheromone level-up multiplier, low to high
Maximum pheromone instances, high to low
Maximum pheromone instances, low to high
Station Level, high to low
Station Level, low to high
Limit a statistic
Progression tier
Weight
Stack Size
Max Quality
Armor
Armor gained per quality
Block Power
Block power gained per quality
Durability
Durability gained per quality
Movement penalty
Food health bonus
Food stamina bonus
Food eitr bonus
Food duration
Food health regeneration
Status duration
Status cooldown
Immediate health restoration
Health restored over time
Health restoration duration
Immediate stamina restoration
Stamina restored over time
Stamina restoration duration
Immediate eitr restoration
Eitr restored over time
Eitr restoration duration
Health per status tick
Status tick interval
Health regeneration multiplier
Stamina regeneration multiplier
Eitr regeneration multiplier
Maximum carry-weight bonus
Movement modifier
Attack stamina-cost modifier
Block stamina-cost modifier
Dodge stamina-cost modifier
Jump stamina-cost modifier
Swim stamina-cost modifier
Pheromone spawn chance
Pheromone minimum spawn level
Pheromone level-up multiplier
Maximum pheromone instances
Station Level
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Category
All
material
333
Item Type
All
Material
333
Ammunition
28
Ammunition (thrown)
5
Bow
23
Chest armor
56
Consumable
121
Customization
114
Fish
12
Helmet
42
Leg armor
33
Miscellaneous
27
One-handed
88
Shield
23
Cape
17
Tool
4
Torch
6
Show 5 more
Trinket
15
Trophy
72
Two-handed
69
Two-handed (off-hand)
3
Utility
6
Progression tier
All
Starting
5
Flint
14
Bronze
41
Iron
35
Silver
17
Black metal
17
Carapace
34
Flametal
43
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Starting
5
material
Boar Meat
Starting
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material
Dandelion
Starting
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material
Neck Tail
Starting
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material
Stone
Starting
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material
Wood
Starting
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Flint
14
material
Beech Seeds
Flint
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material
Curious Axe Head
Flint
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material
Deer Hide
Flint
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material
Deer Meat
Flint
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material
Feathers
Flint
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material
Flint
Flint
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material
Leather Scraps
Flint
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material
Mead Base: Minor Healing
Flint
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material
Mead Base: Minor Stamina
Flint
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material
Mead Base: Tasty
Flint
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material
Mysterious Axe Head
Flint
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material
Queen Bee
Flint
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material
Resin
Flint
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material
Rock
Flint
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Bronze
29
material
Acorns
Bronze
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material
Amber
Bronze
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material
Amber Pearl
Bronze
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material
Basic Fireworks
Bronze
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material
Bear Hide
Bronze
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material
Bear Meat
Bronze
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material
Bear Paw
Bronze
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material
Birch Seeds
Bronze
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material
Blue Fireworks
Bronze
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material
Bone Fragments
Bronze
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material
Bronze
Bronze
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material
Bronze Nails
Bronze
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material
Carrot Seeds
Bronze
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material
Chitin
Bronze
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material
Coal
Bronze
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material
Coins
Bronze
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material
Copper
Bronze
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material
Copper Ore
Bronze
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material
Corewood
Bronze
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material
Cyan Fireworks
Bronze
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material
Ectoplasm
Bronze
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material
Finewood
Bronze
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material
Fir Cone
Bronze
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material
Greydwarf Eye
Bronze
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material
Hard Antler
Bronze
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material
Iron Pit
Bronze
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material
Mead Base: Poison Resistance
Bronze
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material
Pine Cone
Bronze
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material
Raw Fish
Bronze
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