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69 entries · page 1 of 2
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Name A–Z
Name Z–A
Earliest tier
Latest tier
Progression tier, high to low
Progression tier, low to high
Weight, high to low
Weight, low to high
Stack Size, high to low
Stack Size, low to high
Max Quality, high to low
Max Quality, low to high
Armor, high to low
Armor, low to high
Armor gained per quality, high to low
Armor gained per quality, low to high
Block Power, high to low
Block Power, low to high
Block power gained per quality, high to low
Block power gained per quality, low to high
Durability, high to low
Durability, low to high
Durability gained per quality, high to low
Durability gained per quality, low to high
Movement penalty, high to low
Movement penalty, low to high
Food health bonus, high to low
Food health bonus, low to high
Food stamina bonus, high to low
Food stamina bonus, low to high
Food eitr bonus, high to low
Food eitr bonus, low to high
Food duration, high to low
Food duration, low to high
Food health regeneration, high to low
Food health regeneration, low to high
Status duration, high to low
Status duration, low to high
Status cooldown, high to low
Status cooldown, low to high
Immediate health restoration, high to low
Immediate health restoration, low to high
Health restored over time, high to low
Health restored over time, low to high
Health restoration duration, high to low
Health restoration duration, low to high
Immediate stamina restoration, high to low
Immediate stamina restoration, low to high
Stamina restored over time, high to low
Stamina restored over time, low to high
Stamina restoration duration, high to low
Stamina restoration duration, low to high
Immediate eitr restoration, high to low
Immediate eitr restoration, low to high
Eitr restored over time, high to low
Eitr restored over time, low to high
Eitr restoration duration, high to low
Eitr restoration duration, low to high
Health per status tick, high to low
Health per status tick, low to high
Status tick interval, high to low
Status tick interval, low to high
Health regeneration multiplier, high to low
Health regeneration multiplier, low to high
Stamina regeneration multiplier, high to low
Stamina regeneration multiplier, low to high
Eitr regeneration multiplier, high to low
Eitr regeneration multiplier, low to high
Maximum carry-weight bonus, high to low
Maximum carry-weight bonus, low to high
Movement modifier, high to low
Movement modifier, low to high
Attack stamina-cost modifier, high to low
Attack stamina-cost modifier, low to high
Block stamina-cost modifier, high to low
Block stamina-cost modifier, low to high
Dodge stamina-cost modifier, high to low
Dodge stamina-cost modifier, low to high
Jump stamina-cost modifier, high to low
Jump stamina-cost modifier, low to high
Swim stamina-cost modifier, high to low
Swim stamina-cost modifier, low to high
Pheromone spawn chance, high to low
Pheromone spawn chance, low to high
Pheromone minimum spawn level, high to low
Pheromone minimum spawn level, low to high
Pheromone level-up multiplier, high to low
Pheromone level-up multiplier, low to high
Maximum pheromone instances, high to low
Maximum pheromone instances, low to high
Station Level, high to low
Station Level, low to high
Limit a statistic
Progression tier
Weight
Stack Size
Max Quality
Armor
Armor gained per quality
Block Power
Block power gained per quality
Durability
Durability gained per quality
Movement penalty
Food health bonus
Food stamina bonus
Food eitr bonus
Food duration
Food health regeneration
Status duration
Status cooldown
Immediate health restoration
Health restored over time
Health restoration duration
Immediate stamina restoration
Stamina restored over time
Stamina restoration duration
Immediate eitr restoration
Eitr restored over time
Eitr restoration duration
Health per status tick
Status tick interval
Health regeneration multiplier
Stamina regeneration multiplier
Eitr regeneration multiplier
Maximum carry-weight bonus
Movement modifier
Attack stamina-cost modifier
Block stamina-cost modifier
Dodge stamina-cost modifier
Jump stamina-cost modifier
Swim stamina-cost modifier
Pheromone spawn chance
Pheromone minimum spawn level
Pheromone level-up multiplier
Maximum pheromone instances
Station Level
–
Category
All
weapon
69
Item Type
All
Two-handed
69
Ammunition
28
Ammunition (thrown)
5
Bow
23
Chest armor
56
Consumable
121
Customization
114
Fish
12
Helmet
42
Leg armor
33
Material
333
Miscellaneous
27
One-handed
88
Shield
23
Cape
17
Tool
4
Show 5 more
Torch
6
Trinket
15
Trophy
72
Two-handed (off-hand)
3
Utility
6
Progression tier
All
Flint
3
Bronze
8
Iron
4
Silver
3
Black metal
4
Carapace
8
Flametal
6
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Flint
3
weapon
Antler Pickaxe
Flint
Compare Antler Pickaxe
weapon
Early Axes
Flint
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weapon
Stagbreaker
Flint
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Bronze
8
weapon
Bronze Atgeir
Bronze
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weapon
Bronze Pickaxe
Bronze
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weapon
Fishing Rod
Bronze
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weapon
Paws of the Bear
Bronze
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weapon
Wooden Atgeir
Bronze
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weapon
Wooden Battleaxe
Bronze
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weapon
Wooden Greatsword
Bronze
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weapon
Wooden Sledge
Bronze
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Iron
4
weapon
Battleaxe
Iron
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weapon
Iron Atgeir
Iron
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weapon
Iron Pickaxe
Iron
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weapon
Iron Sledge
Iron
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Silver
3
weapon
Crystal Battleaxe
Silver
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weapon
Flesh Rippers
Silver
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weapon
Scythe
Silver
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Black metal
4
weapon
Black Metal Atgeir
Black metal
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weapon
Black Metal Battleaxe
Black metal
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weapon
Black Metal Pickaxe
Black metal
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weapon
Vilebone Maulclaws
Black metal
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Carapace
8
weapon
Demolisher
Carapace
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weapon
Himminafl
Carapace
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weapon
Krom
Carapace
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weapon
Skoll and Hati
Carapace
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weapon
Skull Splittur
Carapace
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weapon
Staff of Embers
Carapace
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weapon
Staff of Frost
Carapace
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weapon
Staff of Protection
Carapace
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Flametal
6
weapon
Berserkir Axes
Flametal
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weapon
Dundr
Flametal
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weapon
Slayer
Flametal
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weapon
Staff of Fracturing
Flametal
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weapon
Staff of the Wild
Flametal
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weapon
Trollstav
Flametal
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Untiered
12
weapon
Bleeding Berserkir Axes
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weapon
Brutal Slayer
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weapon
Crystal Battleaxe
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weapon
Crystal Battleaxe
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weapon
Dundr
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weapon
Dundr
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weapon
Echo Spike
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weapon
Frostfire Atgeir
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weapon
Frostfire Greataxe
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weapon
Frostfire Greatsword
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weapon
Frostfire Knucklechains
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weapon
Frostfire Sledge
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