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94 entries · page 2 of 2
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Name A–Z
Name Z–A
Earliest tier
Latest tier
Progression tier, high to low
Progression tier, low to high
Weight, high to low
Weight, low to high
Stack Size, high to low
Stack Size, low to high
Max Quality, high to low
Max Quality, low to high
Armor, high to low
Armor, low to high
Armor gained per quality, high to low
Armor gained per quality, low to high
Block Power, high to low
Block Power, low to high
Block power gained per quality, high to low
Block power gained per quality, low to high
Durability, high to low
Durability, low to high
Durability gained per quality, high to low
Durability gained per quality, low to high
Movement penalty, high to low
Movement penalty, low to high
Food health bonus, high to low
Food health bonus, low to high
Food stamina bonus, high to low
Food stamina bonus, low to high
Food eitr bonus, high to low
Food eitr bonus, low to high
Food duration, high to low
Food duration, low to high
Food health regeneration, high to low
Food health regeneration, low to high
Status duration, high to low
Status duration, low to high
Status cooldown, high to low
Status cooldown, low to high
Immediate health restoration, high to low
Immediate health restoration, low to high
Health restored over time, high to low
Health restored over time, low to high
Health restoration duration, high to low
Health restoration duration, low to high
Immediate stamina restoration, high to low
Immediate stamina restoration, low to high
Stamina restored over time, high to low
Stamina restored over time, low to high
Stamina restoration duration, high to low
Stamina restoration duration, low to high
Immediate eitr restoration, high to low
Immediate eitr restoration, low to high
Eitr restored over time, high to low
Eitr restored over time, low to high
Eitr restoration duration, high to low
Eitr restoration duration, low to high
Health per status tick, high to low
Health per status tick, low to high
Status tick interval, high to low
Status tick interval, low to high
Health regeneration multiplier, high to low
Health regeneration multiplier, low to high
Stamina regeneration multiplier, high to low
Stamina regeneration multiplier, low to high
Eitr regeneration multiplier, high to low
Eitr regeneration multiplier, low to high
Maximum carry-weight bonus, high to low
Maximum carry-weight bonus, low to high
Movement modifier, high to low
Movement modifier, low to high
Attack stamina-cost modifier, high to low
Attack stamina-cost modifier, low to high
Block stamina-cost modifier, high to low
Block stamina-cost modifier, low to high
Dodge stamina-cost modifier, high to low
Dodge stamina-cost modifier, low to high
Jump stamina-cost modifier, high to low
Jump stamina-cost modifier, low to high
Swim stamina-cost modifier, high to low
Swim stamina-cost modifier, low to high
Pheromone spawn chance, high to low
Pheromone spawn chance, low to high
Pheromone minimum spawn level, high to low
Pheromone minimum spawn level, low to high
Pheromone level-up multiplier, high to low
Pheromone level-up multiplier, low to high
Maximum pheromone instances, high to low
Maximum pheromone instances, low to high
Station Level, high to low
Station Level, low to high
Limit a statistic
Progression tier
Weight
Stack Size
Max Quality
Armor
Armor gained per quality
Block Power
Block power gained per quality
Durability
Durability gained per quality
Movement penalty
Food health bonus
Food stamina bonus
Food eitr bonus
Food duration
Food health regeneration
Status duration
Status cooldown
Immediate health restoration
Health restored over time
Health restoration duration
Immediate stamina restoration
Stamina restored over time
Stamina restoration duration
Immediate eitr restoration
Eitr restored over time
Eitr restoration duration
Health per status tick
Status tick interval
Health regeneration multiplier
Stamina regeneration multiplier
Eitr regeneration multiplier
Maximum carry-weight bonus
Movement modifier
Attack stamina-cost modifier
Block stamina-cost modifier
Dodge stamina-cost modifier
Jump stamina-cost modifier
Swim stamina-cost modifier
Pheromone spawn chance
Pheromone minimum spawn level
Pheromone level-up multiplier
Maximum pheromone instances
Station Level
–
Category
All
ammo
3
armor
10
consumable
14
fish
1
material
35
misc
3
shield
4
trinket
2
trophy
10
weapon
12
Item Type
All
Ammunition
3
Bow
1
Chest armor
3
Consumable
14
Fish
1
Helmet
4
Leg armor
3
Material
35
Miscellaneous
3
One-handed
7
Shield
4
Trinket
2
Trophy
10
Two-handed
4
Progression tier
All
Starting
15
Flint
67
Bronze
112
Iron
94
Silver
59
Black metal
70
Carapace
97
Flametal
98
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material
Ivy Seeds
Iron
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trophy
Kvastur
Iron
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trophy
Leech Trophy
Iron
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consumable
Love Potion
Iron
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material
Mead Base: Frost Resistance
Iron
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material
Mead Base: Medium Healing
Iron
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material
Mead Base: Troll Endurance
Iron
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material
Mead Base: Vananidir
Iron
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material
Mead base: Berserkir
Iron
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material
Mead base: Ratatosk
Iron
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consumable
Mead of Troll Endurance
Iron
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consumable
Medium Healing Mead
Iron
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consumable
Muckshake
Iron
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trinket
Nimble Anklet
Iron
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material
Ooze
Iron
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weapon
Ooze Bomb
Iron
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armor
Pointy Hat
Iron
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material
Purple Fireworks
Iron
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material
Root
Iron
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armor
Root Harnesk
Iron
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armor
Root Leggings
Iron
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armor
Root Mask
Iron
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material
Sailor's Bounty
Iron
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consumable
Sausages
Iron
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material
Scrap Iron
Iron
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misc
Scythe Handle
Iron
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material
Seafarer's Herbs
Iron
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material
Serpent Meat
Iron
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material
Serpent Scale
Iron
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shield
Serpent Scale Shield
Iron
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consumable
Serpent Stew
Iron
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trophy
Serpent Trophy
Iron
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material
Sharpening Stone
Iron
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ammo
Sticky Fishing Bait
Iron
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trophy
Surtling Trophy
Iron
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material
Swamp Dweller's Delight
Iron
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misc
Swamp Key
Iron
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trophy
The Elder Trophy
Iron
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consumable
Toadstool
Iron
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consumable
Tonic of Ratatosk
Iron
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material
Turnip
Iron
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material
Turnip Seeds
Iron
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consumable
Turnip Stew
Iron
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material
Whole Roasted Meadow Boar
Iron
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material
Withered Bone
Iron
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trophy
Wraith Trophy
Iron
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