Kall Fimbulbringer

Illustrative type marker; no source image is available.

BossDeep North

Verified against 1.0.21.

Facts

Kall Fimbulbringer statistics
Order 8
Health by phase
  • phase 1 10000
  • phase 2 7000
  • phase 3 30000
Damage modifiers
  • blunt Normal
  • chop Ignore
  • fire Resistant
  • frost Resistant
  • lightning Resistant
  • pickaxe Ignore
  • pierce Resistant
  • poison Normal
  • slash Normal
  • spirit Immune
Summoning offering

Overview

Kall Fimbulbringer is the Deep North boss whose extracted health is recorded separately for three phases. Its attack profile includes chain slams, a flurry, sweeping strikes, a bursting punch, and spike rain. The damage modifiers favor ordinary blunt, slash, or poison damage over the resisted fire, frost, lightning, and pierce types; spirit damage is ineffective.

Strategy

Watch for the chain slams, sweep, and flurry at close range, and move away when the bursting punch begins. Spike rain calls for space rather than a stationary exchange. The extracted profile separates the encounter into health phases but does not establish a safe attack window for any particular phase. Favor damage types marked normal in the resistance table, and avoid spirit damage entirely.

Preparation

Prepare for a fight with separate health phases and several close-range chain attacks. The recorded moves also include a bursting punch and spike rain, so leave space to reposition. Bring a dependable source of blunt, slash, or poison damage. The resistance table marks fire, frost, lightning, and pierce as resistant and spirit as immune.

Drops

Version history

First recorded in 1.0.7. All versions.

1.0.7: added

Elsewhere in the database

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