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Name Z–A
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Progression tier, high to low
Progression tier, low to high
Weight, high to low
Weight, low to high
Stack Size, high to low
Stack Size, low to high
Max Quality, high to low
Max Quality, low to high
Armor, high to low
Armor, low to high
Armor gained per quality, high to low
Armor gained per quality, low to high
Block Power, high to low
Block Power, low to high
Block power gained per quality, high to low
Block power gained per quality, low to high
Durability, high to low
Durability, low to high
Durability gained per quality, high to low
Durability gained per quality, low to high
Movement penalty, high to low
Movement penalty, low to high
Food health bonus, high to low
Food health bonus, low to high
Food stamina bonus, high to low
Food stamina bonus, low to high
Food eitr bonus, high to low
Food eitr bonus, low to high
Food duration, high to low
Food duration, low to high
Food health regeneration, high to low
Food health regeneration, low to high
Status duration, high to low
Status duration, low to high
Status cooldown, high to low
Status cooldown, low to high
Immediate health restoration, high to low
Immediate health restoration, low to high
Health restored over time, high to low
Health restored over time, low to high
Health restoration duration, high to low
Health restoration duration, low to high
Immediate stamina restoration, high to low
Immediate stamina restoration, low to high
Stamina restored over time, high to low
Stamina restored over time, low to high
Stamina restoration duration, high to low
Stamina restoration duration, low to high
Immediate eitr restoration, high to low
Immediate eitr restoration, low to high
Eitr restored over time, high to low
Eitr restored over time, low to high
Eitr restoration duration, high to low
Eitr restoration duration, low to high
Health per status tick, high to low
Health per status tick, low to high
Status tick interval, high to low
Status tick interval, low to high
Health regeneration multiplier, high to low
Health regeneration multiplier, low to high
Stamina regeneration multiplier, high to low
Stamina regeneration multiplier, low to high
Eitr regeneration multiplier, high to low
Eitr regeneration multiplier, low to high
Maximum carry-weight bonus, high to low
Maximum carry-weight bonus, low to high
Movement modifier, high to low
Movement modifier, low to high
Attack stamina-cost modifier, high to low
Attack stamina-cost modifier, low to high
Block stamina-cost modifier, high to low
Block stamina-cost modifier, low to high
Dodge stamina-cost modifier, high to low
Dodge stamina-cost modifier, low to high
Jump stamina-cost modifier, high to low
Jump stamina-cost modifier, low to high
Swim stamina-cost modifier, high to low
Swim stamina-cost modifier, low to high
Pheromone spawn chance, high to low
Pheromone spawn chance, low to high
Pheromone minimum spawn level, high to low
Pheromone minimum spawn level, low to high
Pheromone level-up multiplier, high to low
Pheromone level-up multiplier, low to high
Maximum pheromone instances, high to low
Maximum pheromone instances, low to high
Station Level, high to low
Station Level, low to high
Limit a statistic
Progression tier
Weight
Stack Size
Max Quality
Armor
Armor gained per quality
Block Power
Block power gained per quality
Durability
Durability gained per quality
Movement penalty
Food health bonus
Food stamina bonus
Food eitr bonus
Food duration
Food health regeneration
Status duration
Status cooldown
Immediate health restoration
Health restored over time
Health restoration duration
Immediate stamina restoration
Stamina restored over time
Stamina restoration duration
Immediate eitr restoration
Eitr restored over time
Eitr restoration duration
Health per status tick
Status tick interval
Health regeneration multiplier
Stamina regeneration multiplier
Eitr regeneration multiplier
Maximum carry-weight bonus
Movement modifier
Attack stamina-cost modifier
Block stamina-cost modifier
Dodge stamina-cost modifier
Jump stamina-cost modifier
Swim stamina-cost modifier
Pheromone spawn chance
Pheromone minimum spawn level
Pheromone level-up multiplier
Maximum pheromone instances
Station Level
–
Category
All
material
34
Item Type
All
Material
34
Ammunition
3
Ammunition (thrown)
2
Bow
1
Chest armor
2
Consumable
20
Fish
1
Helmet
3
Leg armor
2
Miscellaneous
2
One-handed
4
Shield
2
Cape
1
Torch
1
Trinket
2
Trophy
7
Show 3 more
Two-handed
8
Two-handed (off-hand)
1
Utility
1
Progression tier
All
Starting
5
Flint
14
Bronze
41
Iron
35
Silver
17
Black metal
17
Carapace
34
Flametal
43
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material
Bilebag
Carapace
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Black Core
Carapace
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material
Black Marble
Carapace
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Blood Clot
Carapace
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Blue Jute
Carapace
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material
Carapace
Carapace
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Ceramic Plate
Carapace
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material
Chicken Meat
Carapace
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material
Copper Scrap
Carapace
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material
Dvergr Extractor
Carapace
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material
Hare Meat
Carapace
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material
Herbs of the Hidden Hills
Carapace
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material
Majestic Carapace
Carapace
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material
Mandible
Carapace
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material
Mead Base: Lightfoot
Carapace
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material
Mead Base: Lingering Stamina
Carapace
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material
Mead Base: Major Healing
Carapace
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material
Mead Base: Minor Eitr
Carapace
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material
Mechanical Spring
Carapace
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material
Mushrooms Galore la Mistlands
Carapace
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material
Pungent Pebbles
Carapace
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material
Refined Eitr
Carapace
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material
Sap
Carapace
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material
Scale Hide
Carapace
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material
Sealbreaker Fragment
Carapace
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material
Seeker Meat
Carapace
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material
Soft Tissue
Carapace
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material
Uncooked Fish 'n' Bread
Carapace
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material
Uncooked Honey Glazed Chicken
Carapace
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material
Uncooked Meat Platter
Carapace
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material
Uncooked Misthare Supreme
Carapace
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material
Uncooked Stuffed Mushroom
Carapace
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material
Wisp
Carapace
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material
Yggdrasil Wood
Carapace
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